Journal
Entry #3(26/11/2013-27/11/2013)
For this week Learning Styles and Strategies
class, I studied about learning strategies used in both science and mathematics,
where my classmates and I were put into groups and had to do a short
presentation on what makes a good science or maths class/curriculum and what
makes a lousy science or maths class/curriculum. I also learned about the
meaning of augmented reality (AR), the difference between AR and VR, how do
teachers feel about using AR to teach their subject matter in the classroom, the
benefits and limitations of using AR in both teaching and learning. In this
entry, I will review one article that talked about the potential of Augmented Reality
(AR) to teach primary school science in a fun, engaging, interactive and
meaningful way.
According to Webopedia (2013), Augmented Reality is a type
of virtual reality that focus on the duplicating the environment in a computer.
Based on the article “Making it real”: Exploring the potential of Augmented Reality for teaching
primary school science” by Lucinda Kerawalla , Rosemary Luckin, Simon
Seljeflot and Adrian Woolard, found that
the use of Augmented Reality(AR) in UK formal education has the potential to engage and motivate students to explore
material from a variety of differing perspectives and has been shown to be
particularly useful for teaching subject matter that students could not
possibly experience first-hand in the real world(Kerawalla, 2006). This
technology has become increasingly popular tool for teachers to teach various
subjects in the classroom. It is a useful tool for teachers to conduct
interactive lessons especially when it comes to teaching difficult concepts and
it offers students to explore the textbooks by seeing videos and listening to
audios relating to the material.
In this article, it tells us that this
technology is demonstrated of spatial relationships and the interactions of
elements within a 3D space. The
researchers focus is on the affordances and constraints of AR technology to
both learners and teachers within formal schools in the UK. They also stated
that the National Curriculum limits the opportunity for teachers to teach a
large, complex topic and materials and it also did not give students the
benefits to learn the complex concepts in time (ibid).
Moreover, the researchers stated that the
teachers are positive about the potential benefits of AR for teaching subjects
such as the earth, sun and moon. They believed that this technology could offer
children to learn the subject matter that ‘brings
it to life’. I agree with the teachers (above) and would like to add my
opinion that AR also promotes active teaching which maximizes the opportunity
for students to interact and engage in the subject by learning abstract concepts
that represents in a visual way. In the AR environment, students viewed objects
in 3-D that can be moved and changed through personal interaction. From
combining the number of atoms for science to viewing works of art from every
angle, students were benefited by this technology (Myers, 2012). Students could
also manipulate and change the object in front of them through instructions
given in the programme. Another point
from Myers (2012) is that artificial intelligence (AI) has been experimented on
AR objects. Can you imagine the impact that has on the student to have an
explanation on the first, second and third law of motion by Sir Isaac Newton
himself? Artificial intelligence for some experimental programs has been able
to react to real-life objects being placed next to them. I also think that students can observe a
realistic representation of the object with the use of cards as part of the AR
technology. Students can use other cards to gather information about the object
and displays it to the students on the monitor. For example, students can see
how does the water molecule looks like in 3D and can collect information
on how does H2O is formed. But I also
think that educators are facing some challenges of using 2D resources to teach
what students actually see and experience in 3D. Students have to interpret or
translate their original knowledge to a flat abstract representation, and then
translate back to 3D to make connections to their own personal experience. As
for students who do not have strong visual-spatial ability, the ideas being
taught can be lost in the change in dimensions.
Imagine living in the magical world of Harry
Potter, where the school paintings that are alive and interactive. Movies like Iron Man, where Tony Stark look at
the air in front of them and wave their hands around to shuffle through files
or develop robotic prototypes (Goodrich, 2012). Now, imagine teachers creating
an atmosphere like that for their students. I feel augmented reality is a
useful technology because it allows both teachers and students to create or
unlock layers of digital information in top of the physical world that can be
viewed in the IPhone and Android device.
Harry Potter
used augmented reality for moving portraits or pictures
Iron Man used
augmented reality to combine the elements together to make a robot prototype
This article further compared augmented
reality with virtual reality. The main difference is that VR completely immerses
a user into synthetic environment. While immersed, they cannot see the real
world and this can be used in games and other applications. In contrast, AR
enable users to see the real world that is supplemented the virtual elements. For
instance, the objects are in 3-D and teach people in potentially hazardous
environment. Moreover, the researchers found that this technology is useful for
students to have the experience learning the things that applies to the real
world and analysis shown that students who have verbal interactions with their
teacher, they experience major changes in understanding manipulated the virtual
image in a cycle of ‘move, examine, and
move again’. Students have the chance to rotate the image and view from
their own perspectives. This could avoid them having misconceptions and build
great understanding of the topic. Their understanding on the inter-relationship
between the earth and the sun gives them the opportunity to explore and the
researchers concluded by saying that AR has a higher level of cognitive access
to adapt complex visualizations. In my opinion, I agree with what the
researchers have said that AR does give various opportunities to students to
explore more about the content and help them to understand broader concepts.
After they have understood these concepts, as a result they will become more
engage and participate more frequently in the lessons. This is different from
my experience. Upon my personal experience, my primary school did not provide
this technology because of the cost and availability. This is actually quite an expensive for the
school to buy, and it will also be difficult for teachers to use this tool, if
they have no experience of using AR. Unless if this technology will provide
free to schools to improve the teaching and learning process in the school.
Without having this technological tool, my science teacher used the traditional
teaching method, where she would define and explain the concepts using the science
textbook and sometimes we go to the science labs, she would use concrete
materials such as the parts of the skeleton to explain the human anatomy and
model of the solar system. We also get to experience by touching and feeling
the material in certain science lessons. In my high school, my Biology teacher
used to teach using a CD provided by the Ministry of Education and this CD had
visual representations that move around. For instance, there is an image
showing the blood circulation system, my teacher will nominate one student to
click the red blood cell, white blood cell, and plasma to complete the
circulation system.
Besides science, AR can be further applied to
all subjects such as English, where teachers used as for reading stories to
younger children and in History, do you know the film called Night at the
Museum?. It is a fun movie where a security guard named Larry Daley discovers
the exhibits to come to life at night. The exhibits include the Tyrannosaurus
skeleton (Rex), Attila the Hun, Theodore Roosevelt (US president), Christopher
Columbus and many more. With having augmented reality, teachers can show
artifacts or exhibits like Night at the Museum for students to see the moving
historical objects together with its explanations on a white screen. In the AR
environment, the classroom will be more student-centered rather than teacher-centered
and it also allows students to learn at their own pace and have sense of
ownership over their educational experiences.
Night at the
Museum used augmented reality to bring exhibits to life.
Based on the results in the article, the
researcher first analysis is based on the teacher questions in the AR sessions:
clarifying the relationship between elements on the screen. The findings were
the teachers were asking a lot of questions and it does limit the opportunity
for students to contribute and to explore the relationships with themselves.
Thus, this shows that the children’s role is passive and there is less
engagement between the teacher and the students. Next analysis is the children’s turn to hold
the tile, findings shown that children were given the chance to hold the tile.
This method is effective for children to understand how day and night occur in
different places on the earth, but they are still obeying the teachers’
instructions and not experiencing it by themselves. My view on this, not all
children will be able to hold the object AR tile and exploring the topic by
themselves, because of the time constraint given in each lesson.
On the
other hand, the teacher in the traditional teaching sessions used books and
role plays and they found that children were much more engage and active both
verbally and physically, closely guided by the teacher and able build and
animate their own representation. Compared to the results in the AR
environment, I feel the students in traditional teaching sessions benefited by
gaining a lot of experiences from doing their own role play and get to hold the
book and read the content at their own pace.
My opinion on this is that teachers can use
AR in the classroom, but they have to flexible in their teaching. I'm not satisfied with the first result where the teacher asked so many questions and students did not have the chance to contribute their ideas. So, teachers have to keep their instructions simple and give students the opportunity to engage and contribute their answers and let them explore the
material by themselves. If students find it hard to explore the material,
teachers can provide scaffolding by showing them the way to use this
technological tool.
In my future classroom, I think I will use
this AR technology to conduct my English lessons especially during reading
lessons, where I will use this to tell stories where students can flip the
pages of the books and the characters will pop-up in a 3D form and teach grammar
by showing the 3-D visual representation of the timeline showing the tenses (past, present, and the future). But, I
will still use the traditional teaching methods for some of my lessons where I
would want to be creative in making my own classroom materials and not relying
too much on the technology.
Although Augmented Reality technology is not
new, its potential in education is just about to begin and explore. Unlike
other computer technologies, AR interfaces offer seamless interaction between
the real and virtual worlds, and transitioning between real and virtual worlds.
To end my journal, I would like to say that teachers or educators should work
with researchers in the field to explore how this technological tool can best
be applied in a school environment.
References
Goodrich,R.(2013). What is Augmented
Reality?[online]. Available at: http://www.livescience.com/34843-augmented-reality.html Accessed on
26th November 2013.
Kerawalla, L., Luckin, R., Seljeflot, S., & Woolard, A.
(2006). “Making it real”: exploring the potential of augmented reality for
teaching primary school science. Virtual
Reality, 10(3-4),
163-174.
Myers, K. (2012). How Augmented Reality Can
Change Teaching [online]. Available at:
http://gettingsmart.com/2012/12/how-augmented-reality-can-change-teaching/
Accessed on 26th November 2013.
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